How to solve Sudoku
Every Sudoku in our books can be solved by logic alone, with no guessing. This guide takes you from the first easy placements to the patterns that crack hard and extreme puzzles. The same row and column techniques also help with Calcudoku, Futoshiki and Killer Sudoku.
Start here
The rules
Fill the grid so that every row, every column and every 3×3 box contains each of the numbers 1 to 9 exactly once. The numbers already printed are the clues and never change.
Sudoku builds on the much older Latin Square, a grid in which every row and column holds each number once. Standard Sudoku adds the nine 3×3 boxes as a third rule, and those three overlapping rules are what make the logic work.
A tip before you start: once the easy placements run out, pencil in the candidates for each empty square. Most of the techniques below work by removing candidates until only one is left.
Basic Sudoku strategies
These twelve techniques are where every solver starts. Most easy puzzles fall to the first three alone. The rest of the page covers what medium and hard puzzles ask for once the singles dry up.
A few terms first. A cell is one square of the grid. A unit is any row, column or 3×3 box. A candidate is a digit that could still go in a cell, the small pencil marks you write in the corner. Removing a candidate is an elimination; writing in an answer is a placement.
The diagrams all use the same colours. Green marks the cells that make the pattern. Red with a cross marks a candidate you can remove. Row numbers run down the left of each grid and column numbers across the top, so "row 2, column 5" is easy to find.
One habit pays off on every page of this guide: after each placement or elimination, scan again for singles. One step usually opens up the next.
Singles
Last digit (full house)
Seeing it. Look for a row, column or box with eight digits filled in and one gap. In the diagram, row 1 reads 1 to 8 from left to right and only the cell in column 9 is empty.
Using it. Write in the missing digit. Row 1 has everything except 9, so the green cell is 9. These are the quickest wins in any puzzle, so check for them before you start pencil-marking. They turn up again near the end of a solve, when one placement completes a line and sets off a run of others.

Singles
Naked single (sole candidate)
Seeing it. Pick an empty cell and list every digit already in its row, column and box. If eight of the nine are taken, the one left over is the answer. In the diagram the green cell is row 5, column 5. Row 5 already has 1, 5 and 7, column 5 has 2, 4 and 6, and the centre box has 8 and 9.
Using it. Place the digit. The cell can only be 3, so it is 3, whether or not 3 could still fit somewhere else in the row. You'll also see this called a sole candidate.

Locked candidates
Pointing pair or triple
Seeing it. Look inside one box at one digit. If every candidate for that digit sits in a single row or a single column, you have a pointing pair (or a pointing triple, with three). In the diagram, the top-left box can only take 6 in row 2, at columns 1 and 3.
Using it. Wherever the box puts its 6, it lands in row 2. So no other cell in row 2 can be 6. Cross out the 6s in row 2 outside the box: here, the ones in columns 5 and 8. The box "points" along the line its digit is stuck on.

Locked candidates
Claiming pair or triple (box-line reduction)
Seeing it. This is pointing turned round. Look along a row or column at one digit. If every candidate for it falls inside a single box, the line claims that box. In the diagram, row 5 can only take 7 in columns 4 and 6, and both cells are in the centre box.
Using it. Row 5's 7 has to be in the centre box, and a box holds only one 7. So the box's cells outside row 5 can't be 7. Remove the crossed 7s at row 4, column 5 and row 6, columns 4 and 6.

Locked candidates
Double row / column elimination
Seeing it. Look across three boxes side by side at one digit. If two of those boxes keep the digit in the same two rows, you have this pattern. In the diagram, the first box has 6 only in rows 1 and 3, and so does the second box. The same idea works down three stacked boxes, using columns instead of rows.
Using it. Each row needs exactly one 6. The first two boxes use up rows 1 and 3 between them, so the third box has to put its 6 in row 2. Remove 6 from the third box's other rows: the crossed 6s at row 1, column 7 and row 3, column 9.

Naked subsets
Naked pair
Seeing it. Find two cells in the same unit that have the same two candidates and nothing else. In the diagram, column 5 has two cells, at rows 3 and 4, that can each only be 4 or 7.
Using it. One of them is 4 and the other is 7. You don't know which yet, and you don't need to: no other cell in column 5 can be 4 or 7. Cross out the 4 at row 1 and the 7 at row 7. If the pair also shares a box, clear those two digits from the box as well.

Naked subsets
Naked triple
Seeing it. Look for three cells in a unit whose candidates, put together, come to just three digits. Each cell doesn't need all three. In row 5 of the diagram, column 2 has 1/2, column 4 has 1/3 and column 6 has 2/3. That's only 1, 2 and 3.
Using it. Three cells and three digits means those cells will use up 1, 2 and 3 for the row. Remove all three digits from every other cell in row 5, which takes the 1 out of column 9. Players miss triples because they look for three cells that all show the same three digits. Most real triples look like this one, with each cell showing only two.

Naked subsets
Naked quad
Seeing it. The same idea with four cells and four digits. In row 2 of the diagram, the green cells hold 1/3, 3/6, 1/9 and 6/9. Only 1, 3, 6 and 9 appear.
Using it. Those four cells take 1, 3, 6 and 9 between them, so clear those digits from the rest of the row. The 9 in column 9 goes. Quads are rare and easy to overlook. Learn pairs and triples first and come back to these.




